Smartphones and Tablets are already crammed with numerous input devices, of which the camera is but one. They are already capable of determining their location using multiple sources of data: global positioning satellites, the location of mobile phone mast you’re using, and the wi-fi networks in range.
As connectivity continues to improve in terms of both speed and coverage, the device will be able to feed what it gathers from its “senses” up to the cloud, where unfathomably capable systems will be able to determine all sorts of things about what’s happening where you are. Also, smart devices will become more and more aware of their human accomplices: about what we’re doing, who we’re with, what we’re paying attention to, and what we care about. The smart device of the near future will know something’s there before you do, whether or not you notice it, and whether or not you care.
There will soon be a HTML native method to retrieve a device appropriate
<img>. It too will repeat the very same environment tests that both our CSS and JS have performed in order to modify their behaviour to the client’s capabilities. And in the case of HTML it will repeat these environment tests for every single
<picture>on the page.
This is incredibly inefficient, and has the potential to make hand-authoring web documents implausible. Not to mention the problem that’s really to blame: Our technologies need to sense the environment in unison and adapt to a design, not to a device.
In the last year the level of smartphone and tablet ownership has sky-rocketed, and with it the trend towards the consumerisation of IT. In other words, business IT organisations have come under ever-increasing pressure to let their employees choose what they use to do their work on. While many firms follow the traditional route of offering a stipend or some sort of financial incentive, others expect their employees to pick up the tab
Made with HTML/CSS (no images, no JS) this is a simple interactive experiment with responsive design techniques. Using simple layout wireframes, this illustrates how a series of pages could work across these different devices, by simulating how the layout of each page would change responsively, to suit the context.
As a pioneer in the mobile media space, ESPN has long seen the value of reaching fans on-the-go with sports scores, video highlights and specialized apps to feed their passion. But rather than view mobile as the oft-described “third screen,” the sports media powerhouse refers to it as the “first screen,” according to Michael Bayle, VP and general manager of ESPN Mobile.
With Government making rapid progress towards a single domain, we’re presented with a fantastic opportunity to start from scratch. So… GDS is turning to responsive design – a solution that we think can offer a high quality user experience that is both easy to use and performs consistently across a massive range of devices and screen sizes.Simply put, responsive design is the discipline of building a website based on a flexible grid system, where the elements on the page rearrange themselves depending on the size of the browser being used.